Configuration
Every option in config.lua, explained.
Everything is set in config.lua. This page goes through each section.
General
-- top-left, top-center, top-right, center-left, center-right, bottom-left, bottom-center, bottom-right
Config.Position = 'top-right'
Config.Theme = 'dark' -- 'dark' or 'light'
Config.Glass = true -- frosted glass cards, false for solid cards
Config.AccentColor = '#0A84FF' -- used for announcements and the text UI
Config.DefaultDuration = 5000 -- ms
Config.MaxVisible = 5 -- per position, oldest is dropped first
Config.Stack = true -- identical notifications merge into one stacked card
Config.Sounds = true
Config.TestCommand = 'notifytest' -- shows one of everything, false to disableSolid cards are easier to read on bright scenes. Players whose system asks for reduced transparency get solid cards automatically.
Config.Sounds = false turns off every sound: notifications, alerts and announcements.
History
Config.History = {
Enabled = true,
Max = 50,
Command = 'notifications',
}Players open the history with /notifications. It keeps the last Max notifications, alerts and announcements. See Notifications.
Types
Config.Types = {
success = { label = 'Success', color = '#30D158', icon = 'check', sound = { 'CHECKPOINT_PERFECT', 'HUD_MINI_GAME_SOUNDSET' } },
error = { label = 'Error', color = '#FF453A', icon = 'x', sound = { 'ERROR', 'HUD_FRONTEND_DEFAULT_SOUNDSET' } },
info = { label = 'Info', color = '#0A84FF', icon = 'info', sound = { 'SELECT', 'HUD_FRONTEND_DEFAULT_SOUNDSET' } },
warning = { label = 'Warning', color = '#FF9F0A', icon = 'warning', sound = { 'CHECKPOINT_MISSED', 'HUD_MINI_GAME_SOUNDSET' } },
police = { label = 'Police', color = '#0A84FF', icon = 'shield', sound = { 'TIMER_STOP', 'HUD_MINI_GAME_SOUNDSET' }, blip = 3 },
ems = { label = 'EMS', color = '#FF453A', icon = 'cross', sound = { 'TIMER_STOP', 'HUD_MINI_GAME_SOUNDSET' }, blip = 1 },
fire = { label = 'Fire', color = '#FF9F0A', icon = 'flame', sound = { 'TIMER_STOP', 'HUD_MINI_GAME_SOUNDSET' }, blip = 17 },
}Every type works for both notifications and dispatch alerts, and you can add your own.
| Field | What it does |
|---|---|
label | The name shown on dispatch alerts and blips |
color | The icon color |
icon | A built-in icon, or any free Font Awesome name, like 'car' or 'fa-solid fa-car' |
sound | A GTA frontend sound as { name, soundSet }, or false |
blip | The blip color for dispatch alerts of this type |
Built-in icons: check, x, info, warning, shield, cross, flame, bell, megaphone, pin, phone, money, car, clock and bolt.
Type aliases
Config.TypeAliases = {
inform = 'info', primary = 'info', neutral = 'info', alert = 'info', phonemessage = 'info',
warn = 'warning', danger = 'error', ambulance = 'ems', doctor = 'ems', medic = 'ems',
}Other scripts use their own type names. These map them to the types above. A type that isn't listed anywhere shows as info.
Dispatch alerts
Config.Alerts = {
Position = 'top-left',
Duration = 12000,
MaxVisible = 3,
WaypointKey = 'G',
OnDutyOnly = true,
Blip = {
Enabled = true,
Sprite = 161,
Scale = 1.2,
Time = 60, -- seconds
Flash = true,
},
}| Option | What it does |
|---|---|
WaypointKey | The default key to set a waypoint to the latest alert. Players can change it in Settings > Key Bindings > FiveM |
OnDutyOnly | Job alerts only reach players on duty (Qbox and QBCore) |
Blip.Time | How long the blip stays on the map |
See Dispatch alerts.
Announcements
Config.Announce = {
Command = 'announce',
Ace = 'mayo_notify.announce',
Duration = 10000,
ShowAuthor = true,
Sound = { 'Event_Start_Text', 'GTAO_FM_Events_Soundset' },
}Set Command = false to remove /announce. ShowAuthor puts the staff member's name under the announcement. See Announcements.
Text UI
Config.TextUI = {
Position = 'center-left',
}Text
Config.Locale = {
waypoint = 'Set Waypoint',
waypointSet = 'Waypoint Set',
announcement = 'Announcement',
notifications = 'Notifications',
clear = 'Clear',
close = 'Close',
empty = 'No Older Notifications',
now = 'now',
today = 'Today',
noPermission = 'You do not have permission to do that.',
priority = { high = 'Critical', medium = 'Urgent', low = 'Low' },
}Change any of these to translate Mayo Notify.