Troubleshooting
Fixes for common problems.
Mayo Notify doesn't start
- Check the console for errors from
mayo_notify. A start-up error about escrow? See Escrow errors. - Don't rename the
mayo_notifyfolder.
My scripts still show the old notifications
The patch or provide line isn't in place yet. See Replacing your notify.
- ox_lib, QBCore or ESX: check the line is the first line inside the function, and restart the framework or ox_lib after editing it.
- okokNotify, mythic_notify, pNotify, t-notify or esx_notify: the old resource has to be stopped and removed, and its
provideline uncommented inmayo_notify/fxmanifest.lua. Restart the server, not just the resource.
Both the old and new notifications show
The old notify resource is still running. Remove its ensure from server.cfg and restart the server.
Nobody gets my dispatch alerts
- On Qbox and QBCore, alerts only reach players on duty. Go on duty, or set
Config.Alerts.OnDutyOnly = false. - Check the job name matches the framework's job name exactly, like
police, notPolice. - Start Mayo Notify after your framework in
server.cfg. It checks for the framework when it starts. - On standalone servers, give the job's group its ACE. See Permissions.
The waypoint key does nothing
- The key only works while the alert is on screen, and only for the latest alert.
- The alert needs
coords. - The key may be bound to something else. Players can change it in Settings > Key Bindings > FiveM, under Set waypoint to the latest alert.
/announce says I don't have permission
Add add_ace group.admin mayo_notify.announce allow to server.cfg and make sure you're in group.admin. See Permissions.
Icons are missing
Font Awesome icons and the font load from the internet. If players are behind a firewall that blocks them, use the built-in icons instead: see Types.
No sound
Check Config.Sounds is true, and that the type has a sound in Types.
Still stuck?
Ask in the Discord: discord.gg/w5jY7M2VSP